The human actors are quite animated and pleasing to watch and the "live" action cut scenes are entertaining and nicely directed. The voice acting in Lands of Lore: Guardians of Destiny is for the most part done professionally and well. My biggest gripe though is the on-screen action of your character which allows him to simply walk through structures encountered in the game (a good example is the opening cave exploration where stalactites and stalagmites are seen as obstacles but not treated as such).įortunately, as mentioned, nearly every control is customizable and there are a lot of command possibilities, so the learning curve can be as much as a half hour or so (just to memorize all the key strokes). Load times of certain scenes are not as instantaneous as most gamers have become accustomed to with the occasional fleeting blank screen the result. For example, when pressing the key (default is T) to toggle movement on with the mouse (rather than keyboard directional movement), it may be necessary to press it a number of times when disengaging that particular function before it responds. One minor complaint as far as controls go is the occasional lag time you experience between the time a key is pushed and the activation of the command. Movement in the game is for the most part smooth and simple to operate. Nearly every key on the keyboard can be assigned some function or other and mouse support can be toggled on or off at the push of a button. The interface takes some getting used to. That's not to say the game isn't a good one - it most definitely is and contains enormous game play rewards, an interesting and engaging story and plenty of wondrous cut scenes and colorful realistically rendered environments. However, the project was seen through to it's end with the result being a fine role-playing, first-person perspective 3D graphic adventure without the latest enhancements of the industry standards. A funny thing happened to Lands of Lore: Guardians of Destiny while it was on it's way to store shelves, namely, state-of-the art graphics and game engines passed it by.
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